What happened on the Night in Question?

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The Official Sabbat Vampire: The Masquerade Blockbuster LARP
September 14th, 2024 – Bastrop, TX

In the autumn of 1998, an illegal rave was held in the countryside outside of Austin. A night full of music became one full of tragedy. The ill-constructed buildings burned to the ground, trapping the party-goers inside. Over a hundred people died that night in a horrible accident.

Or at least, that’s what the official story says. Some believe, and others know, something far more terrible happened that night. The night in question was a night of death, of blood, of monstrosity and of revels. It was the night the eternal war of ages came to Austin once again, and it was the night many were reborn only to die again.

Together we will answer what many will ask for decades to come – What happened on the Night in Question?

What is the Night in Question?

The Night in Question is set in the World of Darkness, and plays on the backdrop of a centuries-long war between the Camarilla, a sect of vampires instituting a vast conspiracy to keep the existence of vampires a secret from humanity, and the Sabbat, a sect of vampires who espouse their superiority over human ‘cattle’ and wage a holy war on the Camarilla in preparation for a prophesied end-of-days. Eschewing civility and politics, The Night in Question elects to instead explore the monstrosity and ferocity of the Sabbat and their dark agenda.

The Night In Question is a fully-immersive rules-light LARP experience, taking the lessons and inspirations of the new Nordic-style games such as Enlightenment in Blood and End of the Line, then adding a horrific splatterpunk twist. Other games have focused on the Camarilla and Anarch aspects of the setting – the Masquerade, moving among the mortals in secrets and the politics of the undead. The Night in Question is different.

The Night in Question is a frightening and engulfing story, focusing on the monstrosity of the Sabbat, the visceral horror of their dark rites and a blood and guts feel inspired by films like From Dusk Til Dawn and Near Dark. It is a unique World of Darkness event using intense visual effects, high quality props, set design and costuming; a “retro” Sabbat event, reflecting a classic monstrous Sabbat mythos.

Most players take on the roles of unknowing humans out for a night of dancing in the rural areas of central Texas who find themselves swept up in a frenzy of feeding and forced recruitment. Others take on the roles of the monsters who walk among them searching not only for prey, but for those with the potential to serve as soldiers on the front lines of the coming battle with the Camarilla. Working together in a collaborative play-style known as Nordic LARP, players explore the physical and emotional wounds vampires can inflict upon their victims and each other.

When the ashes from the fires settle and dawn rises on the next day, one question remains. One question that can only be answered by the ones who were there and survived:

What terrible things did you do on the night in question?

What did you do on that night?

The vision is to bring a fleshed-out, realistic, gritty and unique Sabbat experience using intense visual effects, props, set design and costuming, giving a view into the Sabbat that White Wolf fans have yet to see, and a charnel house of blood and guts that any fan of horror can enjoy.

We want players to have a new appreciation for the monstrous nature of these villains of the World of Darkness. We want players to walk away saying to themselves, “I did not understand how horrific the Sabbat were until now.”

A Terrifying Visceral Experience

The Night in Question showcases a quintessentially-American take on the horror genre. It features a no-holds-barred approach to making the gruesome nature of horrific events as real as possible. To achieve this vision, The Night in Question draws inspiration and guidance from the growing emphasis on immersion and production value found in modern haunted attractions, such as haunted houses and scare mazes. By coordinating game design with experts in haunted attraction set design, prop-making, and costuming, The Night in Question offers a unique experience that is one part haunted house, one part immersive theatrical experience.

Jackalope Live Action Studios enlists the talent of local artists, set designers, creature creators and haunted house veterans to deliver a blood-soaked experience that will leave little to the imagination. The players are immersed in professional effects and powerful visuals right out of a nightmare. From the gore of blood rituals to the grotesque creations of the Tzimisce, The Night in Question aims to overwhelm and terrify players – then invite them to take part in an unforgettable night of participatory horror.

Texas Splatterpunk

The Night In Question is about a old deer skull covered in blood hanging on a roughly made wooden wall. It is about biker leathers and Bowie knifes. It is about running through a field as fast as you can, knowing you are not within screaming distance of anything, watched only by the stars in the vast Texas night. It is tattoos, denim and places in backwoods you shouldn’t have come to, and no one is coming to save you. They do not even know you are there.

We call our style Texas Splatterpunk. Splatterpunk is the horror genre that rebels against subtle or suggestive horror and the scariness of the unseen. Instead, it opts for a bloody aggressive intrusion of horror into the world. Mixing gruesome imagery with the commonplace, it creates a surreal combination of one’s every-day life and absolute horror.

It comes from the brand of American horror that implies that on the back roads of the countryside, something terrible is happening and we just don’t know about it. Chainsaw murderers, serial killers and bizarre backwater cults dwell just beyond the casual glance of city folk and passers-by. Old disused buildings sit in the middle of mismanaged fields as the winds blow grey clouds over the wide Texas sky. A shotgun blast rings out in the night, but most people just assume it is a good old boy blasting in his backyard. Cars pass stumbling figures in the night as they run down a country road, but no one ever stops.

A great deal of horror fiction has made use of this aesthetic of Middle America being inhabited by secret horrors. They include John Carpenter’s VampiresFrom Dusk Til Dawn, and the classic Near Dark. And then there are the unforgivingly Texan examples – The Devil’s Rejects and Texas Chainsaw Massacre. The message is this – Texas is big, it is empty and you are alone with the monsters out here.

Safely Going Into the Dark

This team is advised by Bjarke Pedersen and Johanna Koljonen from Participation Design Agency (PDA), creators of the Diana Jones award-nominated Nordic Vampire game End of the Line and the immensely successful Enlightenment in Blood.

PDA helps guide the writing of the event, and helps design safety techniques and workshops for the players. Great care is taken to use consent and calibration techniques pioneered by Participation Design Agency and implemented successfully by Jackalope in high intensity games in the United States such as A War of Our Own. Using these techniques, The Night In Question allows us to safely step into the darkness.

The Night in Question will use The Jackalope Guide to LARPing Hard and Safe and will be governed by their event policies regarding safety and harassment.

Copyright © 2024 The Night in Question | Audioman by Catch Themes